![]() It’s balanced, and it’s logical, but it’s likely not what players of earlier editions of D&D with stronghold building supplements were imagining. While the book mentions (correctly) that many groups will have diverging opinions about whether or not they want a home base, the fact is that creating the party’s home will either require a very expensive stronghold or a willingness to share the benefits. Interestingly, only one character gains a benefit from a given stronghold at a time…meaning that, unless your party is building a particularly complicated castle, there is no incentive (and perhaps a disincentive) to have a stronghold be your party’s “home base”. There are rules for combining stronghold types into a Castle, as well as class-specific abilities which characters gain from having a stronghold. The Keep is primarily geared toward raising a standing army, The Tower is geared towards researching and learning spells, The Temple is geared towards communing with the divine, and The Establishment is geared towards illicit commerce and secrets. Strongholds in this book are divided into four core types, with slightly different functionality. Fortunately the core material is strong, enough so that I will be acquiring the next book in the series. I wouldn’t necessarily say the other material is filler (the adventure in particular is quite comprehensive), but if the mass combat rules are to be reprinted in the next book it does make me question the logic of the length somewhat. While the book clocks in at around 260 pages, the title material only forms the first 100. In addition to these new rules are a demo adventure, some new monsters, and an updated mass combat system which, in addition to tweaking and supplementing the system from Unearthed Arcana, also serves as a preview for Colville’s next book, Kingdoms and Warfare. Strongholds and Followers consists of two major new rules blocks, the eponymous Strongholds and Followers. There’s also more coming from Colville, a fact which can’t help but make its way into the book’s presentation and design. Colville’s rules are detailed and comprehensive, but the book harbors no illusions that, when implemented, the expansions from Strongholds and Followers will completely alter the power level of your game. Strongholds and Followers is exactly what it says on the tin: rules for creating Strongholds and having Followers in your Fifth Edition D&D game. Strongholds and Followers is the brainchild of Matt Colville, a designer with over two decades of experience in both the tabletop and digital realms. Coming out of 2018, the largest tabletop RPG Kickstarter in terms of money raised was one of these third-party products, a supplement called Strongholds and Followers. ![]() What is not debatable, though, is that the closed-off approach to third-party material which Wizards of the Coast used in response to the d20 debacle of the 2000s went too far, and the return of the Open Gaming License for Fifth Edition is a good thing. ![]() Choose your attacks wisely and work together with your friends to keep these treasures out of the hands of your foes!įor more information on Treasure Castles and our new Treasure Wheel, check out our full update notes in the official Stronghold Kingdoms forum.The Fifth Edition of Dungeons and Dragons represented a return to form in many ways over the Fourth, and the merits of that from a rules perspective can be debated. When you send an attack a 24 hour cooldown period will begin, during which you are unable to attack other TCs. ![]() Unlike other AI opponents in the game, you will only be able to attack one Treasure Castle every 24 hours. Should you reach the keep before looting a chest the battle will be over and your men will return empty handed. When your men successfully touch a Chest the battle ends, after which you are rewarded with a wheel spin on our new Treasure Wheel. Treasure Chests are buried deep within their walls and visible only to nearby troops so make sure your soldiers explore the castle thoroughly, setting a variety of different starting points when preparing your attack. Our scouts have sighted a new type of AI in the Kingdom: Treasure Castles! These mysterious yellow castles harbour fine riches and can only be plundered the land’s most tactical Lords and Ladies. Our April client update brings a new kind of castle to Stronghold Kingdoms ![]()
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