![]() A number of new, fantastic content creators have joined our team, several of which came straight from our community, and numerous new features and pieces of content of been created for the project.Īs projects like ours continue, there comes a time where further growth becomes necessary. All those aside, however, progress has still been steady. Beyond the rough start to the year, and the ongoing wear on all of us that the continuing COVID-19 crisis has been causing, progress has been a touch slower in places than we might've liked. This is strictly a blog entry - stay tuned for future updates, which will be far more visually stimulating.Ģ021 was an interesting year for F4NV. Similarly, Electro City - adds external lighting infrastructure throughout the wasteland - looks great but destroys the sense of a classic FO post-apocalyptic survival.Hey there F4NV fans and supporters, and welcome to 2022! And along with that, welcome to this latest devblog! This blog is going to be touching on a few of the more interesting or exciting things that we've had on the go, as well as a talk about our latest major recruitment drive for the project.Ī brief disclaimer - this update is not going to contain any new screenshots of upcoming content. Monster Mod has some good changes (spawn settings, varied monster textures), but is lore-breaking as hell. Ojo Bueno textures up the ante over NMC, looking amazing, but you need a powerful rig to run a game at 60fps with OB medium/high res versions. Some scripting issues, as well as the 'Rebalance' module causing me gradual fps lag over time.Ī World of Pain is impressive, and ambitious, but a lot of glitches with this and the endless compatibility patches/problems did my head in. Various furniture/items/clutter enhanced texture mods can be employed as you require. Diversified Mojave Wasteland - allows greater variety in NPC enemy costumes, some are a bit comical (occasional gun-toting badasses wearing bonnets!), but adds to the feeling that inhabitants are scrounging whatever they can to survive.Can make some parts of the game very difficult though Cover Based Stealth Mechanics - allows some great adjustments to stealth for more realism.Delay DLC - stops those annoying messages popping up at the beginning, and prevents you starting the DLC's (no undiscovered map markers) until you actually reach the trigger locations.Largely in-keeping with FO lore, borrowing from FO1/FO2 perks in some cases More Perks - some new, great perks with real imagination put into them. ![]()
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